Start with a Blender blockout (including scenes created with GPT-6 Astra), use Dreamina's Clay Renderer plugin to render and upload a reference video, then generate your final video with Seedance 2.5. · Fuente original
Start by creating your 3D scene with GPT-6 Astra, then refine the composition, camera, and scene details in Blender. With the Dreamina Blender plugin, you can render and send the result directly to Dreamina without manually exporting and re-uploading files. The Blender render is then used as a visual reference in Seedance 2.5 to generate a polished AI video.
Combine Blender scenes with style references, character designs, scripts, and sound ideas in one workflow. AI connects these assets to generate videos with consistent visual style and storytelling.
Change viewpoints on generated videos without re-rendering. The AI analyzes scene composition, character placement, and spatial details to generate new camera angles while maintaining consistency.
Use Blender blockouts without hours of rigging, weight painting, or keyframes. Focus on storytelling instead of technical animation tasks.
No expensive hardware upgrades needed. Heavy processing happens in the cloud — your computer handles the creative work in Blender, Dreamina handles the render.
Create your 3D scene with Astra (or manually), then refine the camera, composition, object placement, and scene details in Blender until the blockout matches your intended shot.
Use the Dreamina Blender plugin to render your scene and send the result directly to Dreamina, skipping the usual process of manually exporting, locating, and re-uploading files.
Use the Blender render as a visual reference, add your prompt or additional references, and select Seedance 2.5 to generate the final AI video. Preview the result and refine the prompt or reference if needed.
Turn models or 3D characters into videos. Finish passion project shorts, create festival submissions, and build animated portfolios without studio resources.
Test camera moves, blocking, and pacing quickly. Pitch shot designs with cinematic weight and create previz reels that match final footage before full production begins.
Create trailers and cutscenes without pulling engine teams away. Generate shots from game-ready models and prototype cutscene ideas on indie budgets.
Turn 3D product or architectural models into cinematic presentation videos. Explore different lighting and material directions without multiple render passes.
The documented Clay Renderer workflow sends a clay render video as reference input. It does not establish direct import of FBX, OBJ, GLB, or .blend files into Dreamina. Keep those files in your 3D workflow and render a reference video for Seedance 2.5.
No. You can build and refine any Blender scene manually. GPT-6 Astra is mentioned as an optional scene-creation accelerator, not a requirement.
Yes. Seedance 2.5 supports up to 50 reference inputs per generation. You can upload multiple clay renders (different camera angles, different moments) combined with style images, character references, and audio.
It renders your Blender scene in clay/matcap mode (stripped of textures and lighting) and uploads the rendered video directly to Dreamina, skipping the manual export → locate → upload steps.
"I finished a short film teaser in one evening instead of spending days on renders. The final shots still followed my Blender staging better than I expected."
"Using simple blockouts was enough to test my ideas. I didn't need to spend hours preparing every character before seeing the direction."
"The camera movement stayed close to my original layout, but the final visuals looked much more polished than what I saw in my viewport."
"I created different camera angles without going back into Blender for new renders. It saved me a lot of time during the creative process."